Time: 5 – 30 min
An easy-to-learn and quick-playing asymmetrical card game for 2 players. One player is a Fugitive and one player is the Agent in pursuit. The Fugitive holds a hand of place cards and must build a path to the final escape at the end. The Agent tries to deduce which cards have been used, using a little dry-erase notebook to keep track of their guesses. If the Agent manages to reveal all the cards before the Fugitive reaches the final destination, then the Agent wins, while the Fugitive wins if they get to the final destination.
Designers: Tim Fowers