Gizmos

Players: 2-4
Time: 30 – 60 min
Interaction: Competitive
Audience: Casual

1 of 4 Credits

Players compete to build resource engines on their player boards by upgrading action sequences. The centerpiece of the game is a large marble dispenser, where players take marbles either from the display or randomly from the tank. The marbles act as resources that you spend to add new components to your engine.

Designers: Phil Walker-Harding

How to Play: