Too Many Bones

Players: 1-4
Time: 120 – 180 min
Interaction: Cooperative
Audience: Hardcore

3 of 4 Credits

In this fantasy RPG, each player takes on the role of a ‘Gearloc,’ elf-like creatures with lots of gadgets, each with their own special abilities. Character mats have cutouts for dice, where you can slot in upgrade and ability dice unique to that character. Combat takes place on a tactical grid, with poker chips representing units and hit points. A very rules-heavy experience, for players who want a lot of strategic depth and customization.

Designers: Josh J. Carlson, Adam Carlson

How to Play: